fix: add fire lines support for streaming/protobuf playback mode#122
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fix: add fire lines support for streaming/protobuf playback mode#122
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Fire lines (projectile trajectories) were not appearing when using streaming mode with protobuf format because: 1. The protobuf schema lacked framesFired data for entities 2. The streaming mode playback loop didn't include fire line drawing 3. getLatLng() couldn't retrieve entity positions in streaming mode Changes: - Add FiredFrame message to protobuf schema (ocap.proto) - Update parser to extract framesFired from JSON recordings - Update protobuf writer to include framesFired in manifest - Update frontend decoder to read framesFired from protobuf - Add fire line drawing code to streaming mode playback loop - Fix getLatLng() to return marker position in streaming mode - Fix off-by-one bug in firedOnFrame() loop condition
Merging this branch will decrease overall coverage
Coverage by fileChanged files (no unit tests)
Please note that the "Total", "Covered", and "Missed" counts above refer to code statements instead of lines of code. The value in brackets refers to the test coverage of that file in the old version of the code. |
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Summary
framesFiredsupport to protobuf schema and updated all layers of the stackgetLatLng()to work correctly in streaming modeRoot Causes
framesFireddata for entitiesgetLatLng()tried to read from empty_positionsarray in streaming mode instead of getting position from markerfiredOnFrame()loop condition wasi < length - 1instead ofi < lengthChanges
Backend
FiredFramemessage to protobuf schema (ocap.proto)FiredFramestruct andFramesFiredfield toEntityDef(engine.go)framesFiredfrom JSON recordings (parser_v1.go)framesFiredin manifest (writer_protobuf_v1.go)Frontend
framesFiredfield (protobuf.js)ocap.js)getLatLng()to return marker position in streaming mode (ocap.entity.js)firedOnFrame()loop condition (ocap.unit.js)Test plan